|
|
|
"Given a short amount of time, Randy
Smith can analyze a game's design, deconstructing it and offering
analytical insights as to what makes it work. In addition to his
understanding of game systems, he has a great intuitive knack for
fun and is a pleasure to work with; Randy possesses boundless energy
and is full of tactics and techniques related to creativity, game
analysis and team building."
~ Harvey Smith, Studio Creative Director, Midway Games
|
|
|
"Randy is one of the smartest game designers
I've ever known. He's dynamic, open minded, and great at articulating
mechanics on a theoretical and pragmatic level. He's been involved
as a key person on huge cult games with complex world simulation
systems, this is a very rare skill. I'm a sincere fan."
~ Raphael Colantonio, Studio Director,
Arkane Studios
|
|
"Randy's the consummate critical thinker;
in the science of fun, he's a sort of radical field researcher,
the envy of his contemporaries. If the player grins, he knows exactly
why -- and he can diagram the optimal way to improve on that reaction."
~Jordan Thomas, Lead Designer, Thief: Deadly Shadows
|
|
|
"Randy is one of the few natural game
designers I know. He complements this with dedication to his craft,
boundless energy and a wealth of practical experience gained in
the trenches."
~ Jonathan Chey, Co-Founder, Irrational Games
|
|
"I had the pleasure of working with
Randy Smith on Thief at LookingGlass Studios. Randy is
a talented, dedicated designer with excellent communication and
leadership skills. Randy has
the unique ability to pursue design innovation within the constraints
of a demanding schedule.
He'd make a great asset to any game design initiative."
~ Greg LoPiccolo, VP of Product Development, Harmonix Music Systems
|
|