ION Storm Austin 2000 - 2004
 

Thief: Deadly Shadows, Project Director

 
 

Looking Glass Studios

1997 - 2000  

Thief: The Dark Project, Designer
Thief II: The Metal Age, Designer

 
 
 

"Given a short amount of time, Randy Smith can analyze a game's design, deconstructing it and offering analytical insights as to what makes it work. In addition to his understanding of game systems, he has a great intuitive knack for fun and is a pleasure to work with; Randy possesses boundless energy and is full of tactics and techniques related to creativity, game analysis and team building."

~ Harvey Smith, Studio Creative Director, Midway Games

   

"Randy is one of the smartest game designers I've ever known. He's dynamic, open minded, and great at articulating mechanics on a theoretical and pragmatic level. He's been involved as a key person on huge cult games with complex world simulation systems, this is a very rare skill. I'm a sincere fan."

~ Raphael Colantonio, Studio Director, Arkane Studios

 

"Randy's the consummate critical thinker; in the science of fun, he's a sort of radical field researcher, the envy of his contemporaries. If the player grins, he knows exactly why -- and he can diagram the optimal way to improve on that reaction."

~Jordan Thomas, Lead Designer, Thief: Deadly Shadows

   

"Randy is one of the few natural game designers I know. He complements this with dedication to his craft, boundless energy and a wealth of practical experience gained in the trenches."

~ Jonathan Chey, Co-Founder, Irrational Games

 

"I had the pleasure of working with Randy Smith on Thief at LookingGlass Studios. Randy is
a talented, dedicated designer with excellent communication and leadership skills. Randy has
the unique ability to pursue design innovation within the constraints of a demanding schedule.
He'd make a great asset to any game design initiative."

~ Greg LoPiccolo, VP of Product Development, Harmonix Music Systems

 
 
  Presentations and Publications
 

Game Developer's Conference
Lecturer: 2002, 2003, 2004, 2005, 2006
Game Design Workshop: 2005, 2006
Indie Game Jam: 2005

Game Developer Magazine
Profiled Developer: Feb 2004

Austin Museum of Digital Art
2003 Lecture Series

   
Education

Rensselaer Polytechnic Institute, Troy, NY
Major: Computer Science
Minor: Electronic Art
Concentration: Psychology

GPA: 4.0

 

All materials copyright 2005, Randy Smith